4 thoughts on “Nosey Joe VS. The IT-Bandit Test 2.0 Feedback”
kevin81
Hei hei! You wanted feedback? I got some feedback! I’ve played blind (ie. without watching footage of gameplay or giving it a test run) for a little over half an hour, I captured the footage and made some notes about some key points of the playthrough. Hope these help!
But first, let me say that I really like the game! Joe, Boss and the bad guys have a lot of character, the gameplay is smooth and the timing at which I discovered new things seemed just right. Although I only played it for half an hour this run, I’ll get back to play more.
Key notes:
00:18 Loading an unsaved game softlocks the game
00:45 Moving left at the start softlocks the game
01:28 I like the corporate background tiles. Also, great job on the slopes/stairs!
01:42 This jump gave me some trouble – that’s on me though.
03:08 First death.
04:12 Fell for it again!
05:27 Saving feature works like a charm!
05:50 I felt like something was missing after beating the boss, which is why I went back in to check. I would likee suggest something more victorious happening (a short jingle, a nosey fist bump) to indicate you did something good.
06:08 I like that the save feature is pretty near the boss fight, makes saving before and after the fight easier
06:30 Dunno why, but I tried to enter the “Exit only” door. Of course, it wouldn’t let me.
06:58 Second death. Loading works great as well!
07:50 I was hesitant about jumping down, which is why…
08:09 …I added a save state, just in case I’d fall into limbo.
08:12 Luckily, there was no need for a save state: this just works as intended. Missed the money bag though.
09:12 Man I suck at this jump lol
10:55 Being inconfident in my platforming skills, I cheated here. Sorry! Eventually I got through it so it wasn’t even needed.
12:45 The map confused me more than it helped me. Minor side note: the map function was not documented in the instructions.
14:05 Conveyor belts work pretty good!
15:59 Love the little mega man hard hat inspired bad guys. Also, elevator system works great!
16:10 Giving Hard mode a try. Instantly notice bad guys take more hits and the good guy takes more damage. Smart way to have distinct difficulties.
17:20 First time noticing the skulls, by pressing START by accident, kind of. This is when it “clicked” – the goal of the game is to beat eight bosses. Minor side note: pause functionality was not documented in the instructions.
17:30 Finally got the hang of the jump lol
18:15 I like it that the boss has a predictable pattern, makes the fight fairer.
18:33 Double-checking if the skulls relate to the bosses. They do! So that association works well for me.
18:45 Still not really feeling the map, sorry. Perhaps marking which rooms have been visited would help, if that’s technically possible of course.
21:44 Elevator card requirement works well!
22:47 Some of these tiles seem out of place, not the biggest of deals though.
25:33 Ice physics seemed inconsistent.
26:52 I wonder how I can fetch these shoes later on…
27:19 Joe can still fire after death.
27:45 I love how some floors tease what’s coming up.
29:13 Second boss room found!
29:20 I wasn’t sure if my hits landed, since it’s a bulldozer and all. If possible, a hit meter or life meter for the boss may help with that.
31:37 Up until this point I wondered if the money had a function or if it was just to rack up points. Enter: the shop! I really like the concept and execution of this shop. I yet have to find out what the key cards are for (probably the white barriers).
Nice progress!
Got real Super Metroid feeling with the save and map computers! Don’t know if it is a new feature but saving also restoring your health when saving is not a bad idea. (no need for farming random health drops)
Im starting to find my way around the start of the game 😀 But i havent made it very far. There is much more for me to explore. It´s a large world for sure.
I didn´t understand that it is a access-card for the doors in the shop.
In my first visit to the shop i thaught that i already have a elevator card, so i skipped it.
(perhaps a little key icon on the cards graphix?)
But then again, it is good with a game that makes you think.
Hei hei! You wanted feedback? I got some feedback! I’ve played blind (ie. without watching footage of gameplay or giving it a test run) for a little over half an hour, I captured the footage and made some notes about some key points of the playthrough. Hope these help!
But first, let me say that I really like the game! Joe, Boss and the bad guys have a lot of character, the gameplay is smooth and the timing at which I discovered new things seemed just right. Although I only played it for half an hour this run, I’ll get back to play more.
Gameplay footage: https://www.youtube.com/watch?v=8MAtlbewo-4
Key notes:
00:18 Loading an unsaved game softlocks the game
00:45 Moving left at the start softlocks the game
01:28 I like the corporate background tiles. Also, great job on the slopes/stairs!
01:42 This jump gave me some trouble – that’s on me though.
03:08 First death.
04:12 Fell for it again!
05:27 Saving feature works like a charm!
05:50 I felt like something was missing after beating the boss, which is why I went back in to check. I would likee suggest something more victorious happening (a short jingle, a nosey fist bump) to indicate you did something good.
06:08 I like that the save feature is pretty near the boss fight, makes saving before and after the fight easier
06:30 Dunno why, but I tried to enter the “Exit only” door. Of course, it wouldn’t let me.
06:58 Second death. Loading works great as well!
07:50 I was hesitant about jumping down, which is why…
08:09 …I added a save state, just in case I’d fall into limbo.
08:12 Luckily, there was no need for a save state: this just works as intended. Missed the money bag though.
09:12 Man I suck at this jump lol
10:55 Being inconfident in my platforming skills, I cheated here. Sorry! Eventually I got through it so it wasn’t even needed.
12:45 The map confused me more than it helped me. Minor side note: the map function was not documented in the instructions.
14:05 Conveyor belts work pretty good!
15:59 Love the little mega man hard hat inspired bad guys. Also, elevator system works great!
16:10 Giving Hard mode a try. Instantly notice bad guys take more hits and the good guy takes more damage. Smart way to have distinct difficulties.
17:20 First time noticing the skulls, by pressing START by accident, kind of. This is when it “clicked” – the goal of the game is to beat eight bosses. Minor side note: pause functionality was not documented in the instructions.
17:30 Finally got the hang of the jump lol
18:15 I like it that the boss has a predictable pattern, makes the fight fairer.
18:33 Double-checking if the skulls relate to the bosses. They do! So that association works well for me.
18:45 Still not really feeling the map, sorry. Perhaps marking which rooms have been visited would help, if that’s technically possible of course.
21:44 Elevator card requirement works well!
22:47 Some of these tiles seem out of place, not the biggest of deals though.
25:33 Ice physics seemed inconsistent.
26:52 I wonder how I can fetch these shoes later on…
27:19 Joe can still fire after death.
27:45 I love how some floors tease what’s coming up.
29:13 Second boss room found!
29:20 I wasn’t sure if my hits landed, since it’s a bulldozer and all. If possible, a hit meter or life meter for the boss may help with that.
31:37 Up until this point I wondered if the money had a function or if it was just to rack up points. Enter: the shop! I really like the concept and execution of this shop. I yet have to find out what the key cards are for (probably the white barriers).
Wow! This is amazing feedback. Thank you for the video and all the details. I’m glad you liked the game 🙂
Nice progress!
Got real Super Metroid feeling with the save and map computers! Don’t know if it is a new feature but saving also restoring your health when saving is not a bad idea. (no need for farming random health drops)
Im starting to find my way around the start of the game 😀 But i havent made it very far. There is much more for me to explore. It´s a large world for sure.
I didn´t understand that it is a access-card for the doors in the shop.
In my first visit to the shop i thaught that i already have a elevator card, so i skipped it.
(perhaps a little key icon on the cards graphix?)
But then again, it is good with a game that makes you think.
I will keep playing
That’s a good point about the access card. Like you said, maybe they should be keys instead. Thank you for another great feedback.