Downloads

Commodore 64 Assembly Programming Tutorial Part 35 – Reading From Diskette and Changing VIC Banks

Reading from diskette and changing VIC banks example.


Commodore 64 Assembly Programming Tutorial Part 34 – Joes’s Crazy Adventure Source Code

This is the source code for the test game Joe’s Crazy Adventure from the Commodore 64 Assembly Programming Course.


Commodore 64 Assembly Programming Tutorial Part 31 – Sprite Collision and Actions

Sprite stretch example.

Sprite collision example.


Commodore 64 Assembly Programming Tutorial Part 28 – Input and Sprite Library

This is the example code from the YouTube video.


Commodore 64 Assembly Programming Tutorial Part 27 – Room Library

This is the example code from the YouTube video.


Commodore 64 Assembly Programming Tutorial Part 25 – Tile Library

This is the example code from the YouTube video.


Commodore 64 Assembly Programming Tutorial Part 23 – Raster Interrupts

This is the example code from the YouTube video.


Commodore 64 Assembly Programming Tutorial Part 15 – Reading Joystick Input

This is the example code and the sprite graphics from the YouTube video.


board-b 90s Mini Games

This is a small collection of three games I made when I was a student in the late 90s. They were made with Clickteam’s The Games Factory.


Story of Helga

A tiny adventure game made in NESmaker. This was a weekend project, so it probably has a few bugs here and there, but it is definitely playable from beginning to end.


PalCycle Assets

The is the assets file for the “PalCycle” tutorial.


Meisjo

This is a tiny Pac Man type game made in NESmaker.


Agent Blue Assets

This is the assets file for the “Agent Blue” tutorial.


Jack the Chick Assets

This is the assets file for the “Jack the Chick” tutorial.


Jack the Chick

It’s easter! Help Jack the Chick collect all the easter eggs before the easter bunnies steal them. This is a quick little game (VERY tiny game) I made for use in board-b tutorial videos. It’s basically just a tech demo.


Zombiehunter Bob

This is a NES game I made in 6 weeks for the NESmaker ByteOff 2022 competition. This file includes the game, the manual, box art and promotional images.


Robo Boy The Gem Collector

Robo Boy is a test game I made in two days to test out a few game mechanics. It turned out as a complete mini game with an ending screen. I was having too much fun making the game and couldn’t stop until it was complete lol.


Ghosthunter Pete 2-2 (Projectiles & Power UPs)


This will install everything (assets, objects, scripts etc.) from the tutorial videos from episode 1-1 to 2-2. So if you download and install these assets you’ll be ready for episode 2-3.

This will isolate the Project Settings (in the GhosthunterPete project) from the default NESmaker modules. So you don’t have to worry about any files being changed or deleted. You can change any script you want as long as they have GhosthunterPete in the file/folder name (see picture below).