You can now download the complete digital package of Nosey Joe (Game, Manual and Box Art) for $5.
Nosey Joe – The Power Mystery is available for purchase at itch.io
Finally! After three years, the game is released at last. The kickstarter is cancelled. That means there won’t be a physical release. At least not for now. It may happen at some point in the future, but for now it’s a digital download only.
Using Excel to plan jump physics. #NoseyJoeC64
NES Assembly Programming Course
Finally there’s a professional video course about 6502 programming for the NES. I took a course (assembly programming for Atari 2600) from this guy a few years ago and it was great. This course is $49.99 USD. I just enrolled and it looks very good so far.
Zombiehunter Bob is “finished”
Tomorrow is the submission date for the NESmaker ByteOff 2022 competition. I have been working on this project for almost six weeks now and I feel the game is as good as it’s going to get for now. Sure there are a few bugs here and there, but I found that trying to fix all these bugs right before the end is not a good idea. I ended up breaking more stuff in the code and it’s just not worth it. So, here it is.
Zombiehunter Bob boxart update
I made another attempt at the boxart for Zombiehunter Bob today. It came out a bit better than the last attempt LOL.
New NESmaker tutorial out today
Zombiehunter Bob boxart
I was in a hurry and had to finish up my ByteOff project today (even though it’s three weeks until the deadline). So before I could submit the game I wanted to have some boxart for Zombiehunter Bob. I spent two hours today throwing together this picture. I think it’s safe to say that creating artwork in a hurry does not create great results. But… I like to think that having this boxart with my game entry is at least better than nothing. Can’t wait to see all the submissions for this years NESmaker ByteOff. I’m super excited.
Zombiehunter Bob – ByteOff 2022
Making a game for the NESmaker ByteOff 2022 competition.
Nosey Joe C64 Update
After two months of development I finished up Nosey Joe for the Commodore 64. It’s complete… But… I was not happy with it. To be honest it was kind of boring. Even though I added power ups, cutscenes, items to collect and a final boss fight, it was still not that much fun to play. I decided to make the entire game from scratch. Yes. Completely from scratch. The entire engine, tweaking the story, making more fun and interesting levels and plans to have several boss fights. This time I’m doing a lot more planning than last time, and thus I have much more confidence that this will be a really fun game to play. I’ll eventually upload a playthrough of the abandoned game and upload it to YouTube (and link it here). So stay tuned for more updates from the new and improved “Nosey Joe VS. The IT-bandit” for C64.