Nosey Joe Rev 1.1 released
I have released a new revision of Nosey Joe. There are only a few tiny improvements on the graphics and a few small level changes on two of the levels.
The new revision can be downloaded here:
Nosey Joe – The Power Mystery by baardbi (itch.io)
Nosey Joe Rev. 1.0 released
I have made a few minor changes to Nosey Joe. The updated version of the game is availble to download on itch.io for anyone who has purchased the game.
Updates in rev. 1.0:
- Cleaned up cutscene graphics
- Removed B-button to run. Now there’s a constant speed (but faster than the previous walk speed)
Nosey Joe is now available on itch.io at reduced price
You can now download the complete digital package of Nosey Joe (Game, Manual and Box Art) for $5.
Nosey Joe – The Power Mystery is available for purchase at itch.io
Finally! After three years, the game is released at last. The kickstarter is cancelled. That means there won’t be a physical release. At least not for now. It may happen at some point in the future, but for now it’s a digital download only.
Jump Physics
Using Excel to plan jump physics. #NoseyJoeC64
NES Assembly Programming Course
Finally there’s a professional video course about 6502 programming for the NES. I took a course (assembly programming for Atari 2600) from this guy a few years ago and it was great. This course is $49.99 USD. I just enrolled and it looks very good so far.
Zombiehunter Bob is “finished”
Tomorrow is the submission date for the NESmaker ByteOff 2022 competition. I have been working on this project for almost six weeks now and I feel the game is as good as it’s going to get for now. Sure there are a few bugs here and there, but I found that trying to fix all these bugs right before the end is not a good idea. I ended up breaking more stuff in the code and it’s just not worth it. So, here it is.
Zombiehunter Bob boxart update
I made another attempt at the boxart for Zombiehunter Bob today. It came out a bit better than the last attempt LOL.