I am pretty far into development of the Nosey Joe sequel for NES. I have posted the latest beta version on itch.io. It’s a free download for anyone who has purchased Nosey Joe The Power Mystery.
I have released a new revision of Nosey Joe. There are only a few tiny improvements on the graphics and a few small level changes on two of the levels.
The new revision can be downloaded here:
Nosey Joe – The Power Mystery by baardbi (itch.io)
I have made a few minor changes to Nosey Joe. The updated version of the game is availble to download on itch.io for anyone who has purchased the game.
Updates in rev. 1.0:
- Cleaned up cutscene graphics
- Removed B-button to run. Now there’s a constant speed (but faster than the previous walk speed)
You can now download the complete digital package of Nosey Joe (Game, Manual and Box Art) for $5.
Finally! After three years, the game is released at last. The kickstarter is cancelled. That means there won’t be a physical release. At least not for now. It may happen at some point in the future, but for now it’s a digital download only.
Using Excel to plan jump physics. #NoseyJoeC64
Finally there’s a professional video course about 6502 programming for the NES. I took a course (assembly programming for Atari 2600) from this guy a few years ago and it was great. This course is $49.99 USD. I just enrolled and it looks very good so far.
Tomorrow is the submission date for the NESmaker ByteOff 2022 competition. I have been working on this project for almost six weeks now and I feel the game is as good as it’s going to get for now. Sure there are a few bugs here and there, but I found that trying to fix all these bugs right before the end is not a good idea. I ended up breaking more stuff in the code and it’s just not worth it. So, here it is.
I made another attempt at the boxart for Zombiehunter Bob today. It came out a bit better than the last attempt LOL.