Using Excel to plan jump physics. #NoseyJoeC64
After two months of development I finished up Nosey Joe for the Commodore 64. It’s complete… But… I was not happy with it. To be honest it was kind of boring. Even though I added power ups, cutscenes, items to collect and a final boss fight, it was still not that much fun to play. I decided to make the entire game from scratch. Yes. Completely from scratch. The entire engine, tweaking the story, making more fun and interesting levels and plans to have several boss fights. This time I’m doing a lot more planning than last time, and thus I have much more confidence that this will be a really fun game to play. I’ll eventually upload a playthrough of the abandoned game and upload it to YouTube (and link it here). So stay tuned for more updates from the new and improved “Nosey Joe VS. The IT-bandit” for C64.
Nosey Joe is coming to the Commodore 64. This time he has a new nemesis.
Nosey Joe VS. The IT-Bandit